When first starting at Sanzaru, I began driving the layout and design of the first level in Saga III, Midgard Highlands.
Over time my responsibilities expanded, eventually taking the reins for all 3 of the Saga's story levels and more.
My duties grew beyond level design to also include prototyping boss fights, pioneering the "Horde Assault" gameplay sections, assisting with quest density / economy, and working with engineers to help innovate and refine some of the desinger-facing scripting tools.
This title was particularly invigorating to work on given its unique goal to become the first "meaty" action RPG in VR. We constantly explored ways to elevate the expected action RPG experience; leveraging our access to robust head and hand tracking to create a heightened sense of presence and interaction.